Silhouette
Puzzle-Platformer Game - School Project (2021)
Context
"Follow the adventures of an articulated wooden puppet and its shadow in an abandoned theater.​
Solve the different puzzles scattered on your way and show great agility to revive this lifeless theater!"
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Silhouette is a puzzle-platformer game project realized during my first year of Game Design at ISART Digital Paris.
Project Details
- 1 month 1/2
- Tools
- Unity 3D​
- Google Workspace (documentation, producing)
- Fork (versioning)
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Responsibilities
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Game Design
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Level Design
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My Responsabilities
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Game Design
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Concept of the game and redaction of a pitch
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Redaction of a directions document to have the project's guideline
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Level Design
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Creation of puzzles
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Tutorial (learning through linear experimentation)​
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Level 4: Main Stage (final level)​
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Gameplay - Walkthrough Video
Production Insight
Pitch of the project (In French)

Gif of the switching mechanic and its use for a puzzle.
The environmental storytelling helped us draw this general layout for the different levels (beginning of the project).


Document briefing and gathering the game's directions.
Reflection
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Since having an interest in video games, I have always been drawn to puzzle-platformer games with strong storytelling. This project allowed me to do research and learn about puzzle design.
Then, having a top-down way of developing games, thinking of environmental storytelling helped a lot with the levels' layout.
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This project was also my first collaboration with Game Programming students. It allowed us to focus essentially on the Game and Level Design of the game and discuss with them which values to tweak, what behaviors our gameplay elements had, and what to cut.
Credits
It has been realized in collaboration with 3 other Game Design students: William GARRABOS, Arthur MAGNAN, and Henri VIELLARD, and 2 Game Programming students: Rémi GINER, and Félix CHEVALIER.
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For more information about the project and its development, please contact me.
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