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It Takes Two

Game Design - Boss Analysis (2022)

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Context

Project Details

The objective of this exercise was to analyze a boss character from a game, specifically examining its patterns and behaviors.

Document in French.

  • 1 month
  • Solo project
  • Tools

    • Powerpoint

    • Excel

Quick Overview

Full document (pdf)

Reflection

  • Doing a boss analysis allowed me to overview what is the process of designing a boss fight, through the skills we want to challenge, its narrative integration, and the different values or patterns to consider and balance

 For more information about this document, please contact me.

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