TOEM
Economic Design - Monetization Plan (2023)

Context
Project Details
The goal of this exercise was to develop a monetization plan for an existing premium game, incorporating two monetization features. The challenge was to implement these features without transitioning the game into a fully free-to-play model.
Document in French.
- 2 days
- Solo project
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Tools
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Powerpoint
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Quick Overview
Full document (pdf)
Reflection
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This exercise helped me to gain a deeper understanding of designing monetization, emphasizing the crucial role of design intentions even in economic design.
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I had to think in detail about the impacts (production/gameplay/public-wise) of each monetization feature I thought of implementing and how to incorporate them into the gameplay loop.
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The challenge of refraining from transitioning the game into a free-to-play model prompted a shift in my approach, compelling me to explore alternative strategies that align with the essence of the original game while still achieving the goals of the monetization plan.
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