Storm Breaker
3D Platformer Game - Graduation Project (2023-2024)
Context
Embark on an epic journey in a world threatened by a raging storm.
Play as Liv and use your aerial skills to reach the heart of the storm. Save the world before it is too late!
StormBreaker is a 3D Platformer game made during my last at ISART Digital Montreal as my graduation project.
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Project Details
- 5 months
- 13 people
- Tools
- Unreal​ 5.3 and Blueprints
- Google Workspace (documentation)
- Atlassian Jira (management)
- Perforce Helix Core (versioning)
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Responsibilities
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Game Design
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Project Management
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Programming (Blueprints)
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My Responsabilities
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​Game Design
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Brainstorm with the team to find the concept of the game
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Redaction of a game detailed document to have the project's guideline
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Narrative Design (World Building, Dialogue Placements)
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Project Management
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Setting up plannings and sprints regarding the project's scopes and milestones (Jira, Google Sheet)
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Scrum master in daily stand-up meetings
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Spokesperson of the group to meetings with the pedagogy and mentors, and to presentations
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Programming (Blueprints)
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Aim Assist & Shooting System
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Level Design Objects
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Saving System
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Optimisation and versioning
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Reflection
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Coming soon ...
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Credits
It was realized in collaboration with
- 5 other Game Designers: Killian BONTI, Arthur CABOURG, Arnaud CHALIER, Joshua GRANGE, and Aris MANOUKIAN
- 4 Artists: Aram ALIZADEH, Eugénie FLOCHAY, Gauthier GINESTE, and Rui PAN
- 3 Sound Designers: Julien LECLÈRE, Cindy DUBOIS, Lydia LIU
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For more information about the project and its development, please contact me.
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