Context
"Connect macarons of the same color and make your way through challenging levels in this sweetened world!"
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Cookie Point is a mobile game made during my Technical Game Design internship at NVIZZIO Creations.
Project Details
- 8 weeks (full-time)
- 5 people
- Tools
- Unity 3D​ and Unity Assets
- Google Workspace (documentation)
- Perforce Helix Core (versioning)
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Responsibilities
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Game Design
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Programming
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My Responsabilities
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Game Design
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Conducted a market analysis of mobile games
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Brainstorm with the team and documentation to communicate the concept of the game with its twist
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Redaction of a game design document with the team to have the project's guideline
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Programming (in C#)
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Core Gameplay (controls, bomb system, power-ups)​
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Tool to set up the levels' objectives
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Implementations of Signs and Feedback (animations, VFX, SFX, ...)
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Production Insight
The objective of our internship was to develop a high-quality prototype within an 8-week timeframe, emphasizing a great first-time user experience.
Our focus was on developing easy-to-learn but challenging gameplay that kept players engaged and motivated.
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We based our prototype on the model of Two Dots, a game with similar mechanics while adding our own twist and for a visually appealing game, we used some Unity Store Assets.

On the left:
GIF showing Inputs, Bomb System, and Objectives completed with some implemented signs and feedbacks.
On the right:
Screenshot of the Rolling Pin power-up activated, ready to be used

By the project's conclusion, we successfully designed and polished the first 15 levels out of a total of 30. Balancing was fine-tuned based on player feedback, and the levels were crafted to be completed or failed with only a minimal number of moves left on the counter. The game's objectives and mechanics varied as players progressed through the levels.​
Reflection
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Being part of a 5-person team within an established game studio was an incredible experience. We operated like a mini-studio under the guidance of the larger one, which significantly contributed to the project's iterative process.
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Communication within our small team was seamless and efficient and we could always seek advice from more experienced game developers in the studio.
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Thanks again to Nvizzio Creations for their internship offer and support throughout this project.
Their guidance allowed us to develop professional skills and work in a stimulating environment. The experience led to many meaningful connections and left me with fond memories.
Credits
It was realized in collaboration with 4 other Game Design interns with different roles during the project: Maxime ARGON, Arthur CABOURG, Joshua GRANGE, and Basile STRANG.
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For more information about the project and its development, please contact me.
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