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Cookie Point

Mobile Game - Technical Game Design Internship at NVIZZIO Creations (2022-2023)

Context

"Connect macarons of the same color and make your way through challenging levels in this sweetened world!"

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Cookie Point is a mobile game made during my Technical Game Design internship at NVIZZIO Creations.

Project Details

  • 8 weeks (full-time)
  • 5 people
  • Tools
    • Unity 3D​ and Unity Assets
    • Google Workspace (documentation)
    • Perforce Helix Core (versioning)
  • Responsibilities

    • Game Design

    • Programming

My Responsabilities

  • Game Design

    • Conducted a market analysis of mobile games

    • Brainstorm with the team and documentation to communicate the concept of the game with its twist

    • Redaction of a game design document with the team to have the project's guideline

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  • Programming (in C#)

    • Core Gameplay (controls, bomb system, power-ups)​

    • Tool to set up the levels' objectives

    • Implementations of Signs and Feedback (animations, VFX, SFX, ...)

Production Insight

The objective of our internship was to develop a high-quality prototype within an 8-week timeframe, emphasizing a great first-time user experience.

Our focus was on developing easy-to-learn but challenging gameplay that kept players engaged and motivated.

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We based our prototype on the model of Two Dots, a game with similar mechanics while adding our own twist and for a visually appealing game, we used some Unity Store Assets.

On the left: 

GIF showing Inputs, Bomb System, and Objectives completed with some implemented signs and feedbacks. 

On the right:

Screenshot of the Rolling Pin power-up activated, ready to be used  

By the project's conclusion, we successfully designed and polished the first 15 levels out of a total of 30. Balancing was fine-tuned based on player feedback, and the levels were crafted to be completed or failed with only a minimal number of moves left on the counter. The game's objectives and mechanics varied as players progressed through the levels.​

Reflection

  • Being part of a 5-person team within an established game studio was an incredible experience. We operated like a mini-studio under the guidance of the larger one, which significantly contributed to the project's iterative process.

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  • Communication within our small team was seamless and efficient and we could always seek advice from more experienced game developers in the studio. 

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  • Thanks again to Nvizzio Creations for their internship offer and support throughout this project.
    Their guidance allowed us to develop professional skills and work in a stimulating environment. The experience led to many meaningful connections and left me with fond memories.

Credits

It was realized in collaboration with 4 other Game Design interns with different roles during the project: Maxime ARGON, Arthur CABOURG, Joshua GRANGE, and Basile STRANG.

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 For more information about the project and its development, please contact me.

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