top of page

Decadence

Horror Game - 3D Artists Graduation Project (2022-2023)

Context

As you prepare for your wedding anniversary, what is this scary presence that keeps tormenting you?


Decadence is a psychological horror game made during my 3rd year at ISART Digital Montreal as a 3D artists' graduation project. 

​

Won ISART Digital Montreal Jury's Favorite Award and played by Hollow, a gaming youtuber with 4M+ followers.

​

Project Details

  • 5 months (part-time)
  • 5 people
  • Tools
    • Unreal​ 5.0 and Blueprints
    • Google Workspace (documentation)
    • Perforce Helix Core (versioning)
    • Trello (producing)
  • Responsibilities

    • Programming

    • UI/UX Design

    • Game Design (consultant)

My Responsabilities

  • Programming (Blueprints)

    • Development of the Interaction system and its associated elements

    • Main Menu ​and Settings

​

  • UI/UX Design​​

    • Main Menu and Settings set up 

    • Integrating accessibility features, specifically addressing motion sickness concerns

​

  • Game Design

    • Providing assistance with overall game design

    • Contributing to narrative design decisions during the production phase 

Production Insight

The objectives of this project were to alleviate the artists' workload for their graduation project by implementing gameplay elements and to enhance my familiarity with Unreal Engine and its blueprints.

​

My primary focus was on programming the interaction system and its components, particularly developing tools that enable other team members to independently set up various interactable objects effortlessly.

Interaction System :

​

  • Visible icons when looking at interactable objects;

  • Pickables and placeables objects;

  • Zoomables;

  • Inspectables.

Interactions
image.png

Tools for the team :

​

  • Providing explanations and visual guides to artists on setting up various blueprints through screenshots and videos.

  • Ensuring convenient access to parameters, enabling artists to personalize each object within their levels.

UI/UX and Accessibility :

​

As a Game Designer, it was crucial to incorporate accessibility considerations (within our scope) into this project.

​

Following some research, we identified that first-person game players are prone to motion sickness, so we concentrated on adjusting parameters related to that.

​

By making simple tweaks and additions in our blueprints, we were able to effectively reduce the likelihood of motion sickness for players.

Options menu

Play the game here!

See a commented game walkthrough from a gaming youtuber here!

Reflection

  • The main difficulty of this project was how to remain organized during the year while juggling responsibilities such as this project, my ongoing internship, and other school project deadlines.  We managed to do that by adapting our workflow according to our schedule, by using simple mechanics, and by establishing clear priorities for each deadline. â€‹

​

  • Undertaking this project pushed me beyond my comfort zone as it involved developing a horror game, a genre I'm not particularly fond of.

​

  • It helped me focus on producing reusable and optimized interactable objects that are easy to set up in the level for other team members.

​

Credits

It was realized in collaboration with

​

 For more information about the project and its development, please contact me.

​

bottom of page